/*
INSTRUCTIONS

Back up this file first
Do you see the array of messages somewhere below which looks like...
msg[0]
msg[1]
.
.
.
msg[6]
.....
That array can be of any length.
That means you can ad more.

i.e below msg[7] you can add another line like this:

msg[8]="Whatever message you want the button to give the user";

and the button will give this message also, as it randomizes messages. 
It shouldn't be too long and don't remove the quotes and semi-colon. Go on adding as many as you wish by incrementing the index in square brackets.
Also you can change the value of the message the button should first show. Change the value of init_msg just below....and don't remove the quotes and semi-colon
*/

init_msg="Hey you! I bet you can't click me";

kb='False';
function go_diff()
{
	var msg=new Array()
	
	msg[0]="Come on! Get me";
	msg[1]="Hey! Over here!";
	msg[2]="Too slow!";
	msg[3]="Haha Hehe";
	msg[4]="Missed me!";
	msg[5]="Hoo Hoo Hoooo!";
	msg[6]="You can't catch a rabbit";
	msg[7]="I'm too fast for you!";
	msg[8]="You must be a tortoise!";
	msg[9]="Come on, slowcoach!";
	msg[10]="Can't you do better than that?";
	
//Dont edit after this....

	var num1=parseInt(Math.random()*(width-150));
	var num2=parseInt(Math.random()*(height-150));
	var num3=parseInt(Math.random()*msg.length);
	ActualObj.left=num1;
	ActualObj.top=num2;
	document.silly.you.value=msg[num3];
}
	
function start()
{
	if(document.all)
	{
		ActualObj=eval(document.all.floatLyr.style);		
		width=document.body.clientWidth;
		height=document.body.clientHeight;
	}
	else if(document.layers)
	{
		ActualObj=eval(document.floatLyr.document);
		width=innerWidth;
		height=innerHeight;
	}
	document.silly.you.value=init_msg;
	ActualObj.backgroundColor=document.bgColor;
}

function give()
{
	alert("And how did you come with that? Thats against the rules. Use the damn mouse");
	kb='True';
}

function done()
{
	if (kb != 'True')  
	{	
	alert("You did it!");
	kb='False'
	}
}
